Shader Breakdown Part 2

The rest of the shaders for the creatures are very similar to each other with some differences in their noise patterns and how they are applied in the main graph. below are the graphs for Buried, Apex, Nautical.

The thing to note here is Apex does not use the custom noise sampling node, the reason for that is the first noise sample is passed into a Twirl node, that generates a swirl effect.

The final results for all four elements in the game is as seen below.

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