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Category Archives: Mighty Duck

Spawning The Boat

the boat has it own spawner that spawns it in every 15 seconds. it is destructible and will light on fire when it reaches 50% of its health, there is a shader on the particles to give it that cartoon look.

Posted byThanhDecember 13, 2019May 17, 2021Posted inMighty DuckLeave a comment on Spawning The Boat

Mighty Duck Toon Shader

the next thing i worked on is the Toon shading for the game, i have done some experiments into shader programming before this is the first time i wrote it for use in a game. this is the outline pass that uses the technique that expands the mesh culling the front and then applying aContinue reading “Mighty Duck Toon Shader”

Posted byThanhDecember 13, 2019May 17, 2021Posted inMighty DuckLeave a comment on Mighty Duck Toon Shader

Spawning Ducks

i worked on the duck spawning system, it spawns each types of ducks in the game by a percentage chance, the normal ones will appear more than the special kind. the majority of the code for spawning all of them is pretty similar. this can probably be refactored into one Spawn Method. this should reallyContinue reading “Spawning Ducks”

Posted byThanhDecember 13, 2019May 17, 2021Posted inMighty DuckLeave a comment on Spawning Ducks

Mighty Duck Concept

This is a four player local mulitplayer game, the core mechanics of the game is to shoot as many ducks as possible as they spawn and fly on to the screen. This game is inspired by the original Duck Hunt on the NES. I coded the spawning system and Toon shader for this game. ItContinue reading “Mighty Duck Concept”

Posted byThanhDecember 13, 2019May 17, 2021Posted inMighty DuckLeave a comment on Mighty Duck Concept
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