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Category Archives: TowerDrop

TowerDrop Shader Part 2

with the previous issue of view direction solved i went on to get post process working, the final result is this. the background props and city scape are rendered using the same Toon Shader with Bloom applied to them and some color grading added to make the scene a bit darker and the general colorContinue reading “TowerDrop Shader Part 2”

Posted byThanhDecember 13, 2019May 14, 2021Posted inTowerDropLeave a comment on TowerDrop Shader Part 2

TowerDrop Shader Part 1

the shader used in TowerDrop is an updated version of the Mighty Duck, that game ran on the legacy pipeline. Tower Drop uses lightweight Render Pipeline. so i had to update the shader to work with it. this shader is based on Unity’s Lightweight Lit Shader. there was an issue with converting between the twoContinue reading “TowerDrop Shader Part 1”

Posted byThanhDecember 13, 2019May 17, 2021Posted inTowerDropLeave a comment on TowerDrop Shader Part 1

TowerDrop Audio

the audio system uses unity’s mixer to mix the audio levels of the background music and sound effects as well cycle through all the sound track in the music folder. the system will not pick the same track twice per cycle. this method gets all the audio files from a path and then adds theContinue reading “TowerDrop Audio”

Posted byThanhDecember 13, 2019May 19, 2021Posted inTowerDropLeave a comment on TowerDrop Audio

TowerDrop Concept

TowerDrop is a tower defense VR game with the player as the monster throwing stuff at NPCs, the NPCs will ragdoll after being hit by the rubble that player throws at them. The players hit points will reduce if the NPCs reaches them, the theme is a cyberpunk city with neon lights i worked onContinue reading “TowerDrop Concept”

Posted byThanhDecember 13, 2019May 17, 2021Posted inTowerDropLeave a comment on TowerDrop Concept
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